Paul Grist ran the serialized-in-single-issues game, man. The arc advances, fairly quickly, while at the same time each individual issue is structured formally, with flashbacks, gamesmanship, or whatever is needed to make a satisfying unit of entertainment on its own. He throws down the black in swooping shapes but leaves enough space to get out of his own way. He’ll reuse old images to set off a flashback and go on to show things from different angles, and does this throughout Kane, but that’s when you read large chunks of it. Issue to issue, he’s great at beginnings, with feints and false starts, great at short epilogues that throw light on another character’s story. He’s great at design and composition, on both a micro and a macro level.